Streaming Mocap Data into Unreal Engine

Unreal Engine, developed by Epic Games, is a high-performance 3D engine renowned for photorealistic visuals, robust real-time rendering with flexible and scalable workflows.

With MOVIN TRACIN and MOVIN Studio, you can stream real-time motion capture data directly into Unreal Engine, making it ideal for high-end applications such as cinematics, virtual production and real-time VFX.

MOVIN’s Unreal Engine streaming plugin is not publicly available on the MOVIN's official website.

If you need access to the plugin, please contact the MOVIN team via the cs-chat channel on the MOVIN Discord server. We’ll assist you as quickly as possible.

The MOVIN Unreal Engine plugin is currently supported only on Unreal Engine 5.4.

1. Download the Plugin

  • Access the plugin download link provided by MOVIN and download the compressed file.

2. Install the Plugin into Your UE Project

  • Unzip the downloaded file, and copy the folder named 'MOVINLiveLinkPlugin' into your Unreal Engine project’s 'Plugins' directory.

    • If your project does not have a 'Plugins' folder, simply create one before copying the plugin.

3. Enable the Plugin in UE

  • In Unreal Engine, open the Editor Plugins window, and search for 'MOVINLiveLink'.

  • Check the box to enable it, and restart the Unreal Editor to apply changes.

  • Open the LiveLink panel in Unreal Engine.

  • Add a new source and select 'MOVINLiveLink'.

5. Start Streaming from MOVIN Studio

  • In MOVIN Studio, start streaming to Unreal Engine.

  • Return to Unreal and confirm that a subject has been created in the LiveLink panel.

6. Import Your Character into UE

  • Load your custom character into your Unreal project, ready to receive LiveLink animation data.

  • In your character blueprint or animation graph, create a 'LiveLinkPose' node.

  • Connect it to your character's animation logic.

  • Select the appropriate LiveLink subject (the one generated from MOVIN Studio) as the source.

If you've been streaming to Unreal Engine and want to switch back to Unity, stop streaming in MOVIN Studio first. Then, remove the MOVINLiveLink source from Unreal’s LiveLink panel.

You can now safely reconnect to Unity and begin streaming again.

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