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MOVIN | EN
  • MOVIN
  • What's New?
  • Let's Get MOVIN: First Steps to Start
    • MOVIN TRACIN Setup
    • MOVIN Studio Setup
    • MOVIN Studio Configuration
      • Step 1. Connect Device
      • Step 2. Level Device
      • Step 3. Set MoCap Zone
  • Studio to Anywhere: MOVIN Studio Usage Guide
    • Create Actor
    • Hands Setting
      • Set Hand Rest Pose
      • Integrate with 3rd Party Gloves
    • Import Custom Character & Retargeting
    • Check, Record and Export Mocap Data
    • Adjust Mocap Data
    • Live-stream Mocap Data
      • Streaming Mocap Data into Notch
      • Streaming Mocap Data into Unity
      • Streaming Mocap Data into Unreal Engine
      • Streaming Mocap Data into Warudo
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  • 1. Download the Plugin
  • 2. Install the Plugin into Your UE Project
  • 3. Enable the Plugin in UE
  • 4. Add MOVINLiveLink as a LiveLink Source
  • 5. Start Streaming from MOVIN Studio
  • 6. Import Your Character into UE
  • 7. Connect the Character to the LiveLink Stream
  1. Studio to Anywhere: MOVIN Studio Usage Guide
  2. Live-stream Mocap Data

Streaming Mocap Data into Unreal Engine

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Last updated 1 month ago

Unreal Engine, developed by Epic Games, is a high-performance 3D engine renowned for photorealistic visuals, robust real-time rendering with flexible and scalable workflows.

With MOVIN TRACIN and MOVIN Studio, you can stream real-time motion capture data directly into Unreal Engine, making it ideal for high-end applications such as cinematics, virtual production and real-time VFX.

MOVIN’s Unreal Engine streaming plugin is not publicly available on the .

If you need access to the plugin, please contact the MOVIN team via the on the MOVIN Discord server. We’ll assist you as quickly as possible.

The MOVIN Unreal Engine plugin is currently supported only on Unreal Engine 5.4.

1. Download the Plugin

  • Access the plugin download link provided by MOVIN and download the compressed file.

2. Install the Plugin into Your UE Project

  • Unzip the downloaded file, and copy the folder named 'MOVINLiveLinkPlugin' into your Unreal Engine project’s 'Plugins' directory.

    • If your project does not have a 'Plugins' folder, simply create one before copying the plugin.

3. Enable the Plugin in UE

  • In Unreal Engine, open the Editor Plugins window, and search for 'MOVINLiveLink'.

  • Check the box to enable it, and restart the Unreal Editor to apply changes.

4. Add MOVINLiveLink as a LiveLink Source

  • Open the LiveLink panel in Unreal Engine.

  • Add a new source and select 'MOVINLiveLink'.

5. Start Streaming from MOVIN Studio

  • In MOVIN Studio, start streaming to Unreal Engine.

  • Return to Unreal and confirm that a subject has been created in the LiveLink panel.

6. Import Your Character into UE

  • Load your custom character into your Unreal project, ready to receive LiveLink animation data.

7. Connect the Character to the LiveLink Stream

  • In your character blueprint or animation graph, create a 'LiveLinkPose' node.

  • Connect it to your character's animation logic.

  • Select the appropriate LiveLink subject (the one generated from MOVIN Studio) as the source.

If you've been streaming to Unreal Engine and want to switch back to Unity, stop streaming in MOVIN Studio first. Then, remove the MOVINLiveLink source from Unreal’s LiveLink panel.

You can now safely reconnect to Unity and begin streaming again.

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