Streaming Mocap Data into Unreal Engine
Last updated
Last updated
Unreal Engine, developed by Epic Games, is a high-performance 3D engine renowned for photorealistic visuals, robust real-time rendering with flexible and scalable workflows.
With MOVIN TRACIN and MOVIN Studio, you can stream real-time motion capture data directly into Unreal Engine, making it ideal for high-end applications such as cinematics, virtual production and real-time VFX.
Access the plugin download link provided by MOVIN and download the compressed file.
Unzip the downloaded file, and copy the folder named 'MOVINLiveLinkPlugin' into your Unreal Engine project’s 'Plugins' directory.
If your project does not have a 'Plugins' folder, simply create one before copying the plugin.
In Unreal Engine, open the Editor Plugins window, and search for 'MOVINLiveLink'.
Check the box to enable it, and restart the Unreal Editor to apply changes.
Open the LiveLink panel in Unreal Engine.
Add a new source and select 'MOVINLiveLink'.
In MOVIN Studio, start streaming to Unreal Engine.
Return to Unreal and confirm that a subject has been created in the LiveLink panel.
Load your custom character into your Unreal project, ready to receive LiveLink animation data.
In your character blueprint or animation graph, create a 'LiveLinkPose' node.
Connect it to your character's animation logic.
Select the appropriate LiveLink subject (the one generated from MOVIN Studio) as the source.