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  • MOVIN
  • What's New?
  • Let's Get MOVIN: First Steps to Start
    • MOVIN TRACIN Setup
    • MOVIN Studio Setup
    • MOVIN Studio Configuration
      • Step 1. Connect Device
      • Step 2. Level Device
      • Step 3. Set MoCap Zone
  • Studio to Anywhere: MOVIN Studio Usage Guide
    • Create Actor
    • Hands Setting
      • Set Hand Rest Pose
      • Integrate with 3rd Party Gloves
    • Import Custom Character & Retargeting
    • Check, Record and Export Mocap Data
    • Adjust Mocap Data
    • Live-stream Mocap Data
      • Streaming Mocap Data into Notch
      • Streaming Mocap Data into Unity
      • Streaming Mocap Data into Unreal Engine
      • Streaming Mocap Data into Warudo
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  • Check Mocap Data
  • Record Mocap Data
  • Check & Export Mocap Data
  1. Studio to Anywhere: MOVIN Studio Usage Guide

Check, Record and Export Mocap Data

PreviousImport Custom Character & RetargetingNextAdjust Mocap Data

Last updated 1 month ago

Check Mocap Data

Before you begin recording, you can enable various data validation tools from the bottom of the left panel to inspect the accuracy and stability of your mocap setup.

Foot Contact

  • When you check the 'Foot Contact' box, MOVIN Studio will display visual indicators around the feet whenever they make contact with the ground.

  • This helps verify whether your character’s feet are anchored correctly to the floor.

Skeleton Visualization

  • By checking 'Skeleton Visualization', you can view the joint and bone structure of the skeleton in real time.

  • This is especially useful for checking the mocap data quality, retargeting inspection, and also the pose alignment.

Mocap Data Check

  • The center panel supports:

    • Zooming with the mouse scroll wheel

    • Panning by clicking and dragging with the middle mouse button

    • Rotating the view with the right mouse button

  • You can also click on the 'Gizmo' in the top right corner to snap the camera view to the X, Y, or Z axis.

Record Mocap Data

Mocap data is not saved automatically when you close MOVIN Studio. Please be sure to save all necessary files before exiting the application.

Record Mocap Data

  • To begin recording, Click the red circular button at the bottom center of the main panel to start recording.

  • During recording, all panels except the center panel will be locked—you won't be able to change settings.

  • To stop recording, click the red square stop button in the same location.

    • Once recorded, a file with the actor’s name, the character’s name (if used), and the start time of the recording will appear in the left panel.

Check & Export Mocap Data

All recorded clips can be reviewed from the left panel.

  • Right-click a clip to rename or delete it.

  • Double-click a clip to load and preview the motion data in the center panel.

    • Use tools like Foot Contact and Skeleton Visualization again here to evaluate mocap quality.

In the bottom panel, you’ll find playback controls and metadata.

Left side of the bottom panel: Current Timestamp / Playback Speed

  • Time: Displays the current timestamp.

  • Frame: Shows the current frame number.

  • Playback Speed: Adjust this to play the clip at different speeds.

Center side of the bottom panel: Mocap Data Play / Stop

  • Play: Triangle button

  • Stop: Square button

  • Loop: Enable repeated playback

Right side of the bottom panel: Mocap Data Information

  • Total Time: Total duration of the clip

  • Total Frames: Total number of frames recorded

Mocap Data Export

  • To export a recorded motion capture clip, go to the right panel and choose your desired export format in the 'Format' dropdown.

    • .bvh and .fbx (compatible with Blender, Unity, Unreal Engine) formats are supported.

Mocap Data Trimming

To export only a specific portion of your motion clip:

  1. Use the playback bar at the bottom to set a start and end range.

  2. Drag the trim handles (square-shaped sliders) to define the segment.

  3. The selected range will become the active playback and export window.