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MOVIN | EN
  • MOVIN
  • What's New?
  • Let's Get MOVIN: First Steps to Start
    • MOVIN TRACIN Setup
    • MOVIN Studio Setup
    • MOVIN Studio Configuration
      • Step 1. Connect Device
      • Step 2. Level Device
      • Step 3. Set MoCap Zone
  • Studio to Anywhere: MOVIN Studio Usage Guide
    • Create Actor
    • Hands Setting
      • Set Hand Rest Pose
      • Integrate with 3rd Party Gloves
    • Import Custom Character & Retargeting
    • Check, Record and Export Mocap Data
    • Adjust Mocap Data
    • Live-stream Mocap Data
      • Streaming Mocap Data into Notch
      • Streaming Mocap Data into Unity
      • Streaming Mocap Data into Unreal Engine
      • Streaming Mocap Data into Warudo
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  1. Studio to Anywhere: MOVIN Studio Usage Guide

Live-stream Mocap Data

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Last updated 1 month ago

MOVIN Studio not only allows you to capture high-quality motion data, but also supports live streaming, enabling you to transmit your movement data to third-party platforms in real time.

This means you can animate characters or drive virtual avatars live, whether for production, virtual events, VTubing, or game engine pipelines.

MOVIN Studio currently supports live streaming to the following platforms:

Platform
Support

Notch

Live-stream supported Please refer to

Unity

Live-stream supported Please refer to

Unreal Engine

Live-stream supported Please refer to

Warudo

Live-stream supported Please refer to

If you would like MOVIN to support streaming to a platform you use, please share your request in the community.

MOVIN discord
Streaming Mocap Data into Notch
Streaming Mocap Data into Unity
Streaming Mocap Data into Unreal Engine
Streaming Mocap Data into Warudo