# Streaming Mocap Data into Notch

[Notch](https://www.notch.one/) is a powerful 3D motion design tool known for its real-time preview capabilities, making it ideal for live events and performances, broadcast graphics, interactive installations and VFX-driven motion content across various industries.

With MOVIN TRACIN and MOVIN Studio, you can stream motion capture data directly into Notch in real time, enabling seamless integration between physical performance and dynamic visual output.

{% stepper %}
{% step %}

### Setting Up OSC Streaming in Notch

* In your Notch Project, click Project > Settings

<figure><img src="https://935889915-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FpjitYtIcckwQaYBZMIj0%2Fuploads%2FkcRQhZteKRz0LoES4i25%2Fimage.png?alt=media&#x26;token=a51690ef-8875-43da-9bab-4d1472dc96ee" alt="" width="375"><figcaption></figcaption></figure>

* Go to Protocols > OSC and check OSC Enabled option.
* Change the OSC Receiver Port to 11235
* Then, click the Connect OSC button
  {% endstep %}

{% step %}

### Import the Character Model (.fbx) in Notch

<figure><img src="https://935889915-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FpjitYtIcckwQaYBZMIj0%2Fuploads%2Fk8KoI0DzZTpDCKm5UFHJ%2Fimage.png?alt=media&#x26;token=4e443198-b0da-4aed-a5b1-dd985b015f3a" alt=""><figcaption></figcaption></figure>

* In Notch, import the FBX Character file and connect it to the root.

{% endstep %}

{% step %}

### Add MOVIN Mocap Skeleton Node&#x20;

<figure><img src="https://935889915-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FpjitYtIcckwQaYBZMIj0%2Fuploads%2Fej9LslTQCN3aFBKLZjGv%2Fimage.png?alt=media&#x26;token=04c3c6c1-25d1-4199-a58b-42b60b966fea" alt="" width="288"><figcaption></figcaption></figure>

* In Notch, add the Mocap > MOVIN Mocap Skeleton Node.&#x20;
  {% endstep %}

{% step %}

### Set the Character's root bone as the Hierarchy Root&#x20;

<figure><img src="https://935889915-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FpjitYtIcckwQaYBZMIj0%2Fuploads%2FPmV60SyRQo6qMGTXf391%2Fimage.png?alt=media&#x26;token=737b8082-8cef-4ae0-bc1b-b474e248aba6" alt=""><figcaption></figcaption></figure>

* Connect the **MOVIN Mocap Skeleton** node to root.
* Add the imported character’s Scene Transform Root as the Hierarchy Root of the MOVIN Mocap Skeleton.
  {% endstep %}

{% step %}

### Start Streaming from MOVIN Studio&#x20;

<figure><img src="https://935889915-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FpjitYtIcckwQaYBZMIj0%2Fuploads%2FsNulv6LefQt60cshUV6D%2FGroup%2033.png?alt=media&#x26;token=8414cb7b-ad16-4e43-9a94-3b0c583222f5" alt=""><figcaption></figcaption></figure>

* In MOVIN Studio, click the Start Streaming button to begin.
* In Notch, you can confirm that live streaming is working correctly when the MOVIN Mocap Skeleton node changes color from red to brown.
  {% endstep %}

{% step %}

### Adjust Input Skeleton Scale in MOVIN Mocap Skeleton Node

<figure><img src="https://935889915-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FpjitYtIcckwQaYBZMIj0%2Fuploads%2FTrswJXmHTjidA5eLHgmJ%2F%EC%8A%A4%ED%81%AC%EB%A6%B0%EC%83%B7%202026-02-10%20111319.png?alt=media&#x26;token=850f9b82-8396-4ec7-8239-12e8dae6159a" alt=""><figcaption></figcaption></figure>

* Adjust the input skeleton scale to match the character size and global translation, removing sliding artifacts.
  {% endstep %}
  {% endstepper %}

For detailed setup instructions and **supported characters hierarchies**, please refer to [Notch's official documentation](https://manual.notch.one/1.0/en/docs/reference/nodes/mocap/movin-mocap-skeleton/).


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