What's New?

2025-12-01 MOVIN Studio v2.0.2

MOVIN Studio v2.0.2 has been released.

Clip Playback & Export Fixes

  • When playing a clip without a character applied, the mirror function in Skeleton Visualization did not work, and this issue has now been fixed.

  • In MOVIN Studio 2.0.1, a bug that prevented clips recorded with a character from being exported has been resolved.

Streaming Updates & Fixes

  • Real-time streaming to TouchDesigner is now supported.

  • An issue where characters imported from Warudo did not bend at the waist during streaming has been fixed.

2025-11-12 MOVIN Studio v2.0.1

MOVIN Studio v2.0.1 has been released.

We’ve identified an issue affecting users who attempt to update MOVIN Studio v1.3.x to v2.0.0 and above using the in-app update button. If the app may fail to update properly, please uninstall your current app and download the latest version directly from the MOVIN Download Page.

Expanded Character Support

  • You can now import characters with a wider range of skeletal structures.

  • The issue causing slouched poses when applying Actor calibration values to the retargeting system has been resolved.

Retargeting Improvements

  • A Mirror feature has been added to the “Modify Initial Pose & Hierarchy” tab, allowing pose adjustments for symmetrical characters on both sides simultaneously.

  • In the “Define Bone Mapping,” “Configure Retarget Settings,” and “Define Bone Offset” tabs:

    • A Reset MOVINMan Pose button has been added at the top center.

    • Ctrl + Z shortcut support has been implemented to undo applied options.

  • A Twist Correction option for both arms has been added in the “Configure Retarget Settings” tab.

  • In the “Define Bone Offset” tab, the ability to play captured motion clips from MOVINMan to preview applied offsets in real time has been added.

  • Various UI/UX enhancements have also been implemented for improved usability.

Streaming Updates

  • Real-time OSC streaming to Blender is now supported.

    • For Blender plugin downloads, please refer to the provided link.

Miscellaneous Updates

  • Users can now log in directly within the app without visiting the web page.

  • The minimum required distance between the device and the motion capture area has been increased to 1.2 meters to improve motion data stability.

2025-10-26 MOVIN Studio v2.0.0

MOVIN Studio v2.0.0 has been released.

To use the improved AI model and hand motion capture features, please update the firmware of your MOVIN TRACIN device by following the steps at MOVIN TRACIN Firmware Update.

Hand Motion Capture Beta Version Released

  • A camera-based hand tracking feature has been added as a beta version.

    • You can now detect and track wrist and finger movements in real time using only MOVIN TRACIN.

  • Hand motion capture works when the hands are positioned within 1–4 meters from the device and are visible within the camera’s field of view (FoV).

    • If the actor is outside the camera’s FoV, the MOVINMan will appear dimmed.

    • For best accuracy, we recommend using the tracking feature within 1.5–3.5 meters from the device.

    • Optimal performance is achieved when a single actor is within the camera’s FoV.

Advanced Retargeting Feature Added

  • You can now retarget a wider range of character bone structures in MOVIN Studio.

    • Bone mapping between the MOVINMan and your character’s skeleton, as well as end-effector matching through IK, can be configured to better represent the actor’s movement—even for characters with a large number of bones.

    • The IK-based pose correction helps reduce self-collision and increases overall pose accuracy.

    • Foot sliding caused by differences in body proportions has been improved.

  • Finger twisting during the retargeting process has been corrected for more natural hand motion.

  • Temporary offsets can be applied to spine, shoulder, and thigh bones, allowing expression of complex poses such as crouching or walking with bent knees.

  • Retargeting settings can now be saved and reused, enabling faster character loading in subsequent sessions.

AI Model Enhancements

  • The AI model has been upgraded for improved calibration and pose accuracy.

  • During calibration, the model now measures the lengths of key bones such as spine, arms, and legs more precisely.

  • The leg IK algorithm has been refined to prevent excessive knee bending in idle poses.

Live-streaming Improvements

  • Unity and Unreal Engine plugins have been improved. If you’ve been using previous versions, please download the updated plugins from MOVIN's download page.

  • OSC has been added to the live streaming options.

Camera FoV Display Added in Setup Step 2

  • In Step 2. Set Mocap Zone, clicking the LiDAR & Camera button now displays the overlapping point cloud between the camera’s field of view (FoV) and the motion capture area.

  • When using camera-based features such as hand motion capture, you can use this button to check the capture area in advance.

Batch Export Added

  • A new Batch Export feature allows you to export multiple motion clips at once.

  • Hold Ctrl or Shift while selecting the clips you want to export.

2025-10-20 MOVIN Studio v1.3.2

MOVIN Studio v1.3.2 has been released.

BVH Bone Naming Rule Fixed

  • An issue that caused the first bone name to always be set to Hip when exporting motion data in BVH format has been corrected.

    • Now, when exporting motion data recorded with a loaded character, the bone names follow the naming convention defined in the character’s own rig structure.

2025-10-01 MOVIN Studio v1.3.1

MOVIN Studio v1.3.1 has been released.

Unreal Engine FBX Export Improvements

  • An issue where exported .fbx animations did not load correctly in Unreal Engine 5.6 has been addressed.

Device Connection Fixes

  • The connection no longer drops immediately after linking MOVIN TRACIN with MOVIN Studio during setup step 1.

UI/UX Enhancements

  • In setup step 2, holding the adjustment buttons (up, down, clockwise, counterclockwise) now gradually increases the movement speed of the point cloud.

  • Setup step 2 now displays the FPS of the point cloud, and a reconnection warning appears if the FPS falls below the expected value.

  • Settings that cannot be modified are now shown in a darker tone, making it easier to distinguish and reducing user confusion.

2025-09-24 MOVIN Studio v1.3.0

MOVIN Studio v1.3.0 has been released.

Puppet Mode

  • You can set up a virtual puppet in the motion capture zone to add a character and perform retargeting before starting motion capture. After completing the setup, you can click the record button or start streaming to proceed with motion capture as usual.

  • The Puppet Mode button is located at the first position on the hover bar at the top of the main area. Try free-body motion capture by yourself now.

Unreal Engine Real-time Streaming Improvements

  • Streaming integration with Unreal Engine has been improved, allowing you to stream motion data of retargeted characters directly from MOVIN Studio.

  • If you have been using the Unreal Engine plugin previously provided by MOVIN, please download and use the new plugin from the website.

UI/UX Enhancements

  • Zoom in/out buttons to adjust text size have been added. You can also use the Ctrl + (+/-) shortcut keys for zooming in and out.

  • Skeleton visualization, foot contact, mirror, and inplace functions that help check the quality of motion data can now be toggled on/off from the hover bar at the top of the main area.

  • UI/UX has been improved to make components inside the app more intuitive to use.

    • You can continuously adjust the values of number fields using the mouse scroll.

    • In lists such as Actor or Clip, you can press Ctrl or Shift to select multiple items at once. Currently, you can delete multiple items simultaneously.

2025-08-01 MOVIN Studio v1.2.5

MOVIN Studio v1.2.5 has been released.

MANUS Gloves Integration Stabilization

  • Some connection issues that occurred during the integration process with MANUS gloves have been resolved.

Minor UI Errors Fixed

  • UI issues that appeared when updating MOVIN Studio were fixed.

  • Occasional frame spikes under specific conditions were reduced.

Have feedback or suggestions? We’d love to hear from you! Join our community on MOVIN discord and share your thoughts.

2025-07-29 MOVIN Studio v1.2.4

MOVIN Studio v1.2.4 has been released.

MANUS Core 3.0 Integration Supported

  • Integration with MANUS Core 3.0 has been completed, allowing for more stable use of MANUS gloves in the MOVIN environment.

  • For proper integration of MANUS gloves, please update the MANUS Core software to the latest version.

Streaming Stability Improvements

  • Bugs that occurred during streaming across all platforms have been fixed.

Have feedback or suggestions? We’d love to hear from you! Join our community on MOVIN discord and share your thoughts.

2025-07-18 MOVIN Studio v1.2.3

MOVIN Studio v1.2.3 has been released.

Root Motion Export Fixed

  • An issue where root motion was not properly included when exporting motion data has been fixed.

  • A bug that caused the root’s scale and rotation data to be missing when using the Take Recorder feature via Unreal Engine LiveLink has been fixed.

  • The default character used for Unreal Engine Streaming, MOVINManUE, has been replaced with a new version. Users of the previous MOVINManUE should download the latest version, replace the asset, and make sure the Enable Root Motion option is turned on in Animation > Asset Detail.

Have feedback or suggestions? We’d love to hear from you! Join our community on MOVIN discord and share your thoughts.

2025-07-16 MOVIN Studio v1.2.2

MOVIN Studio v1.2.2 has been released. The update button will become active when you open the existing v1.2.1 app. Simply click the button to upgrade and access the new features.

FBX Export Options Enabled

  • To ensure compatibility across various programs, manual scale adjustment options have been added when exporting to .fbx animation file.

Unreal Engine FBX Export Restored

  • A bug that caused .fbx animations for UE to load abnormally has been fixed.

  • The MOVINman model for Unreal Engine has been updated and is available in the shared Unreal plugin folder.

Minimum Capture Area Height Adjusted

  • To allow motion capture in a wider range of environments, the minimum height of the capture area has been adjusted to 1.5 meters.

  • For best data quality, please ensure the capture area height exceeds the actor’s movement range.

Have feedback or suggestions? We’d love to hear from you! Join our community on MOVIN discord and share your thoughts.

2025-06-30 MOVIN Studio v1.2.1

We’re excited to announce the release of MOVIN Studio v1.2.1.

This update brings significant improvements both functionally and visually, making the product more intuitive and convenient to use.

AI Model Enhancement & Optimization

  • The upgraded AI model now captures even more subtle movements with greater precision.,

  • Optimizations have reduced motion capture processing latency, delivering a faster and smoother capture experience.,

Real-time Streaming Improvements

  • You can now stream motion data directly into VRChat.,

  • Streaming to another PC over a router network is supported.,

Adjustable Mocap Zone Center

  • The center of the motion capture zone can now be shifted forward or backward, enabling flexible use even in tighter spaces.,

  • Floor calibration and mocap zone setup have been combined into a single streamlined step for increased convenience.,

Persistent Clip & Actor Storage

  • Recorded clips are no longer deleted when MOVIN Studio is closed or the device is powered off.,

Other Improvements

  • The MOVIN Studio interface has been refined to make motion data more visible and clear.,

  • The connection stability between MOVIN TRACIN and MOVIN Studio has been improved.

Have feedback or suggestions? We’d love to hear from you! Join our community on MOVIN discord and share your thoughts.

2025-04-30 MOVIN Studio v1.2.0

We're excited to announce the release of MOVIN Studio v1.2.0, packed with powerful updates to enhance accuracy, usability, and compatibility.

Core Model Update

  • We've improved the AI model to increase motion capture accuracy while also optimizing performance for smoother, more efficient operation.

Mocap Zone Expansion & Detailed Adjustments

  • Capture area expanded from 3m × 3m to 5m × 4.5m.

  • Minimum required distance between the device and the mocap zone reduced to 1 meter.

  • You can now individually adjust the front, back, left, and right boundaries based on the center of the mocap zone for fine-grained area configuration.

Hands & Wrist Tracking with Third-Party Gloves

  • Improved stability and compatibility with Rokoko and Manus gloves.

  • Added support for 5 predefined hand rest poses for easier integration and control.

Retargeting Improvements

  • Now supports .vrm character formats.

  • Enables real-time retargeting and streaming for greater flexibility in live applications.

Real-time Streaming Improvements

  • Improved performance and stability for live streaming to Unity, Unreal, Warudo, and Notch.

UI Enhancements & Additional Features

  • Designed so that solo operators can run the entire mocap and streaming process without assistance.

  • New features like Mirror Mode, Footprint View, In-Place Mode, and Gizmo Tools provide greater precision and feedback during motion capture sessions.

  • A new trimming feature allows you to precisely edit and extract only the needed segments from your recorded motion data.

Have feedback or suggestions? We’d love to hear from you! Join our community on MOVIN discord and share your thoughts.

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