# Retargeting

MOVIN Studio provides a Retargeting workflow that allows you to achieve motion data to custom characters and generate natural, character-specific motion capture results.

The reference character, MOVINMan, and your target character will often have different bone hierarchies and skeletal proportions. Because of this, a retargeting step is required to accurately reproduce the original motion.

With retargeting, even if the character’s structure is different, movements such as walking or sitting can maintain their original motion intention, while joint angles and limb lengths are automatically adjusted to produce natural motion data.

## Basic Setup

* Please refer to [Import Custom Character](/movin-studio-usage-guide/import-custom-character.md) for importing characters.
* Click the 'Retargeting Settings' button at the bottom of the 'Retargeting' tab in the right panel to enter Retargeting mode.&#x20;

## Basic UI

### Sub-Modes

Retargeting Mode is divided into four sub-modes:

1. [Pose Matching](/movin-studio-usage-guide/retargeting/pose-matching.md) : Adjusts the character’s Rest Pose and refines the Bone Hierarchy.
2. [Bone Mapping](/movin-studio-usage-guide/retargeting/bone-mapping.md) : Defines the correspondence between each bone on your character and the matching bone on MOVINMan.
3. [Retarget Settings](/movin-studio-usage-guide/retargeting/retarget-settings.md) : Configures the detailed behavior of the retargeting algorithm.
4. [Bone Offset](/movin-studio-usage-guide/retargeting/bone-offset.md) : Applies additional bone offsets to the retargeted motion data.

A typical retargeting workflow follows this order:\
Pose Matching → Bone Mapping → Retarget Settings → Bone Offset

### Basic Controls

| Action           | Function               | Description                                                                                                   |
| ---------------- | ---------------------- | ------------------------------------------------------------------------------------------------------------- |
| Ctrl + Z / Y     | Undo / Redo            | Undo or redo individual editing actions.                                                                      |
| Save Config      | Save changes           | Save the current retargeting settings.                                                                        |
| Clear Change     | Remove unsaved changes | Discard all unsaved modifications made in the current session and revert to the last saved Save Config state. |
| Restore Original | Reset to original      | Reset the character to its original Hierarchy and Rest Pose from the time it was first imported.              |

### Camera Controls

In Retargeting Mode, you can freely navigate around your character and MOVINMan to check poses and mappings from different angles.

| Action                            | Function          | Description                                                |
| --------------------------------- | ----------------- | ---------------------------------------------------------- |
| Hold Right Mouse Button + W/A/S/D | Move horizontally | Move the camera forward/backward/left/right                |
| Hold Right Mouse Button  + Q/E    | Move vertically   | Move the camera up or down                                 |
| Hold Right Mouse Button  + Drag   | Rotate view       | Orbit/rotate the camera around the current view direction  |
| Scroll Mouse wheel                | Zoom in/out       | Zoom the camera in or out                                  |
| Hold Mouse wheel + Drag           | Pan               | Move the camera parallel to the screen (sideways/vertical) |

## Retargeting Support Tools

In addition to the Basic UI, MOVIN Studio provides supplementary interfaces that allow you to visually review and fine-tune retargeting results. These tools are available only in the [Bone Mapping](/movin-studio-usage-guide/retargeting/bone-mapping.md) and [Retarget Settings](/movin-studio-usage-guide/retargeting/retarget-settings.md) sub-modes.

Through these interfaces, you can modify the MOVINMan’s pose or play recorded motion capture data clips to preview the current retargeting outcome.

MOVIN Studio offers two key tools for this purpose:

* MOVINMan Poser:  Manually adjust MOVINMan’s pose.
* Clip Player: Play recorded motion capture data clips to review retargeting results.

### MOVINMan Poser

<div><figure><img src="/files/pE1KMc9Q6QqWXjXvufLO" alt=""><figcaption></figcaption></figure> <figure><img src="/files/8p9T1Gz8IAIOW7Q9FMp1" alt=""><figcaption><p>MOVINMan Poser</p></figcaption></figure></div>

You can directly adjust MOVINMan’s pose by dragging the <mark style="background-color:$success;">green spheres</mark> displayed at each joint position. This allows you to precisely fine-tune the posture of the spine, arms, legs, and head.

When selecting the head, hand, or foot joints, additional controllers will appear, enabling you to set their orientation and rotation.\
For the hands, separate controllers are also available to fine-tune the individual finger positions in detail.

#### Adjusting Foot Joints

<figure><img src="/files/g5YOrplArq02QVEZkUl4" alt=""><figcaption><p>Foot Joints Controller</p></figcaption></figure>

Each joint of the foot has a green sphere controller, which can be dragged to adjust the direction and rotation angle of the foot. The blue marker represents the pivot point, the center of rotation for the selected joint.

#### Adjusting Hand Joints

For the hand joints, triangular auxiliary controllers (Gizmos) are displayed around the wrist.\
These allow you to intuitively adjust the bending degree and spread direction of each finger.

<figure><img src="/files/53I08WgL7LfDrDLoL7oE" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/DoD2fZIDy9T8PFwczztV" alt=""><figcaption><p>Hand Joints Controller</p></figcaption></figure>

### Clip player

The Clip Player lets you preview retargeting results using recorded motion capture data clips.\
All clips recorded within MOVIN Studio are listed, and each clip automatically plays based on the current retargeting settings.\
During playback, you can view both the MOVINMan’s movements and the retargeted character’s output simultaneously.

<figure><img src="/files/ZwAmHM4UPDAgLW9o8r0q" alt=""><figcaption><p>Clip Player</p></figcaption></figure>

#### **How to Use the Clip Player**

1. Click the <mark style="background-color:$info;">**Clip Player Toggle Button**</mark> at the top of the central panel to open the Clip Player panel.\
   (The toggle icon is located in the top toolbar, with a green indicator showing when it’s active.)
2. Double-click a clip from the list to play it.
3. The selected clip will apply to the retargeted character and begin playback in the scene.

<figure><img src="/files/alpJXSgoZo7ak4H4acC6" alt=""><figcaption><p>Clip Player</p></figcaption></figure>

Next to the Clip Player toggle button is the <mark style="background-color:$info;">**Skeleton Display Button**</mark>.\
Use it to toggle the character’s skeleton visibility when checking retargeting results.

<figure><img src="/files/y1JZtAPizeDMc5v6KYLY" alt=""><figcaption><p>Skeleton Display Button</p></figcaption></figure>


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