Live-streaming

MOVIN Studio not only allows you to capture high-quality motion data, but also supports live streaming, enabling you to transmit your movement data to third-party platforms in real time. This means you can animate characters or drive virtual avatars live, whether for production, virtual events, VTubing, or game engine pipelines.

MOVIN Studio currently supports live streaming to the following platforms:

Category
Platform
Support

Virtual Avatar Platforms

Warudo

Live-stream supported Please refer to Streaming Mocap Data into Warudo

VRChat

Live-stream supported Please refer to Streaming Mocap Data into VRChat

Meligo

Live-stream supported Please refer to Streaming Mocap Data into Meligo

3D Engines

Unity

Live-stream supported Please refer to Streaming Mocap Data into Unity

Unreal Engine

Live-stream supported Please refer to Streaming Mocap Data into Unreal Engine

Blender

Live-stream supported Please refer to Streaming Mocap Data into Blender by OSC

Live Visual Tools

Notch

Live-stream supported Please refer to Streaming Mocap Data into Notch

TouchDesigner

Live-stream supported Please refer to Streaming Mocap Data into TouchDesigner

Robotics & Simulation Tools

ROS

Live-stream supported Please refer to Streaming Mocap Data into ROS by OSC

Protocols

OSC

Live-stream supported any platforms that supports the OSC protocol.

If you would like MOVIN to support streaming to a platform you use, please share your request in the MOVIN discordarrow-up-right community.

Live streaming can be done through the Streaming tab, which is the third tab in the right panel, or through the Live-streaming button on the toolbar. Use whichever method is more convenient to stream motion data in real time to various platforms.

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