Pose Matching

In the Pose Matching Sub-Mode, you can modify a character’s Rest Pose and adjust its Bone Hierarchy. For the retargeting system to perform correctly, the character must have a proper rest pose and a well-structured bone hierarchy.

Pose Matching Sub-Mode

You can edit the Bone Hierarchy directly by dragging and dropping bones in the Hierarchy panel. To ensure accurate retargeting, organize the character’s bones so they follow a structure similar to the human body.

MOVIN Studio’s retargeting system performs best with characters that follow this structure:

  • The Pelvis acts as the root bone, connecting both leg chains.

  • A central spine runs from the Waist to the Chest, where the Chest bone connects both arms and the head chains.

  • Each arm chain is structured as Shoulder → Elbow → Wrist, and each Finger chain should connect directly to the Wrist bone.

  • Each leg chain is organized as Hip → Knee → Ankle → Toe.

Recommended Bone Heirarchy

Proper Rest Pose

The Rest Pose can be modified by clicking on each joint and adjusting it using the displayed Gizmo. MOVIN Studio uses a T-Pose as the default Rest Pose. Adjust your character so that both arms and legs are aligned along the X and Y axes, respectively.

Before T-Pose Alignment

After T-Pose Alignment (Default Rest Pose)

Mirror Mode

In Pose Matching, the Mirror Mode allows you to create perfectly symmetrical poses more quickly and accurately.

Once you enable the Mirror Mode option at the top center of the screen and adjust the character’s pose, any changes made to one side will be automatically applied to the opposite side—eliminating the need to edit the left and right sides separately.

The Mirror feature identifies the character’s left–right symmetry based on bone naming rules, and will automatically pair bones when any of the following conditions are met:

1. Prefix or postfix differs only by left/right notation

  • leftArmrightArm

  • leftHandrightHand

  • leftLegrightLeg

2. Left/right indicated by l and r separated by delimiters

(Delimiters: ., _, -, or a space — followed by lowercase l or r)

  • l.footr.foot

  • l_handr_hand

  • l-footr-foot

  • l footr foot

3. Bone names ending with uppercase L or R

  • ThighLThighR

  • ArmLArmR

  • LegLLegR

Mirror Mode

Finger Pose

Fingers should generally point in the X-axis direction. However, the first thumb bone (Metacarpal) is an exception — it should be slightly rotated so that the thumb naturally rests alongside the palm.

Before Alignment
After Alignment
Before Alignment
After Alignment

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