Live-streaming
MOVIN Studio not only allows you to capture high-quality motion data, but also supports live streaming, enabling you to transmit your movement data to third-party platforms in real time. This means you can animate characters or drive virtual avatars live, whether for production, virtual events, VTubing, or game engine pipelines.
MOVIN Studio currently supports live streaming to the following platforms:
Notch
Live-stream supported Please refer to Streaming Mocap Data into Notch
Unity
Live-stream supported Please refer to Streaming Mocap Data into Unity
Unreal Engine
Live-stream supported Please refer to Streaming Mocap Data into Unreal Engine
Warudo
Live-stream supported Please refer to Streaming Mocap Data into Warudo
VRChat
Live-stream supported Please refer to Streaming Mocap Data into VRChat
Meligo
Live-stream supported Please refer to Streaming Mocap Data into Meligo
TouchDesigner
Live-stream supported (Beta version)
*Scheduled to be support in Q4 2025
If you would like MOVIN to support streaming to a platform you use, please share your request in the MOVIN discord community.

Live streaming can be done through the Streaming tab, which is the third tab in the right panel, or through the Live-streaming button on the toolbar. Use whichever method is more convenient to stream motion data in real time to various platforms.
Last updated