> For the complete documentation index, see [llms.txt](https://help.movin3d.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://help.movin3d.com/movin-tracin-kr/movin-studio-usage-guide/retargeting/bone-offset.md).

# Bone Offset

리타게팅 옵션 설정을 모두 완료했다면, Bone Offset 서브 모드에서는 추가적인 Offset을 적용하여 세부 보정을 할 수 있습니다.

리타게팅 단계에서 적용하는 Offset이 Root를 기준으로 전체 움직임을 보정하는 값이라면, Bone Offset 서브 모드에서는 각 Bone마다 개별 Offset을 적용해 보다 세밀한 포즈 보정이 가능합니다. 이를 통해 척추, 엉덩이, 어깨, 허벅지, 머리의 특정 관절들을 선택적으로 조정할 수 있어, 리타게팅만으로 해결되지 않는 부분적인 어색함을 자연스럽게 개선할 수 있습니다.

캐릭터 위에 표시된 하얀 컨트롤러(White Controller)를 선택한 뒤, Gizmo를 조작해 해당 본(Bone)의 Offset 값을 조정합니다.

단, 붉은 상자로 표시된 IKEndBone 컨트롤러는 Bone Offset을 설정할 때 캐릭터의 자세를 시각적으로 확인하기 위한 용도이며, 실제 Bone Offset 값에는 영향을 주지 않습니다.

<figure><img src="https://3251709539-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FlYP7FqrhDG2gzLO81PbA%2Fuploads%2Fc3p8TfkG7nbh23a2Z69Z%2Fimage.png?alt=media&amp;token=6b677b45-c3cd-4c6e-a1d5-38bfb9b1f3de" alt=""><figcaption><p>Bone Offset 서브모드</p></figcaption></figure>

<figure><img src="https://3251709539-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FlYP7FqrhDG2gzLO81PbA%2Fuploads%2FGuLCWBPgxZ4XgnlJ99Z8%2FBone%20Offset_optimized.webp?alt=media&amp;token=eeb5cfae-c05b-466d-bb6b-17096b3e29bb" alt=""><figcaption><p>Bone Offset</p></figcaption></figure>

<figure><img src="https://3251709539-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FlYP7FqrhDG2gzLO81PbA%2Fuploads%2FycOm8nGiggGKQyv4YTJp%2FAffect%20by%20Spin%20Offset_optimized.webp?alt=media&amp;token=03329a69-fa0f-4378-80ed-b96811c25db7" alt=""><figcaption><p>Affect by spin offset</p></figcaption></figure>

{% hint style="info" %}
Affect by Spin Offset 옵션을 활용하면 머리에 적용되는 회전 방식 역시 제어할 수 있습니다. 값을 0으로 설정하면 머리가 Rest Pose처럼 정면을 바라보도록 고정되고, 값을 1로 설정하면 머리가 Spin Offset의 회전을 그대로 따라갑니다.
{% endhint %}


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