> For the complete documentation index, see [llms.txt](https://help.movin3d.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://help.movin3d.com/movin-studio-usage-guide/retargeting/bone-offset.md).

# Bone Offset

Once all retargeting options have been configured, you can make further fine adjustments in the Bone Offset Sub Mode.\
While the offsets applied during the main retargeting process adjust the individual offsets to each bone, enabling more detailed pose corrections.

This mode lets you selectively refine joints such as the spine, hips, shoulders, thighs, and head—helping you correct any remaining unnatural poses that cannot be fully resolved through retargeting alone.

To apply adjustments, select the <mark style="background-color:$info;">**white controllers**</mark> displayed on the character and use the Gizmo to modify the offset values for the corresponding bones.

The **red IKEndBone controllers** are for **visual reference only**. They help you check the character’s posture while making adjustments, but **do not affect the actual Bone Offset values**.

<figure><img src="/files/vuYy05AfPVviO6wupfSg" alt=""><figcaption><p>Bone Offset Sub-Mode</p></figcaption></figure>

<figure><img src="/files/e2jTFpzoREuc61c48bTC" alt=""><figcaption><p>Bone Offset</p></figcaption></figure>

<figure><img src="/files/q0ixqrgEyp7XIUZLH6k9" alt=""><figcaption><p>Affect by Spin Offset</p></figcaption></figure>

{% hint style="info" %}
By using the **Affect by Spin Offset** option, you can also control how rotation is applied to the head. When set to **0**, the head remains fixed facing forward, similar to the Rest Pose. When set to **1**, the head fully follows the rotation defined by the Spin Offset.
{% endhint %}


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